Entrevista a Peter Sokal

wolfenstein_logoEl portal [OC]ModShop acaba de publicar una entrevista a Peter Sokal, manager de la comunidad de id Software. Dos páginas con preguntas relativas al single y multiplayer, en las cuales tambien nos comenta aspectos técnicos del motor gráfico.

“Raven knew at the beginning of development that they wanted to make sure that we stayed competitive in the marketplace and they also had a great experience working with idTech in the past which means they knew the ins and outs of the technology. Additionally, they added some great tech changes that make the game look modern and keep all the bells and whistles that you would expect for a next-gen game. They pretty much re-wrote or re-worked every system in the technology. They started with a new lighting system, called deferred shading, that allows them to create realistic lighting and soft shadows. They added a system of post processing effects that let us do cool things like depth of field, overbloom, motion blur, full screen desaturation and distortions. They added Havok physics to really help the world come alive and shine with tons of shrapnel, chunks and destructible pieces. One of the biggest additions was the creation of thier streaming system. This system lets them load and unload the assets around the player and allows us to have continuous, highly detailed environments throughout the entire game. It’s crazy when you look around at all of the detailed models, textures and enemies that you’ll find in the game.”

Aquí teneis el enlace a la entrevista a Peter Sokal por [OC]ModShop.


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